HOCO Unity SDK 0.0.15-Alpha
A Web3 SDK provided by HoneyComb
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Hoco.Samples.Runtime Namespace Reference

Classes

class  CellData
 A Cell is a point in worldspace that uses properties to define its Positio, Bounds and other features. The Cell is meant to be a persistant object that lives on the block chain as a NFT, but the data in this class can be used as metadata to allow the players to nteract with this persistant instance of a Cell. More...
 
class  CellPosition
 
class  ItemBox
 
class  ItemBoxData
 
class  LiveCellData
 The container for the live data of a cell that exists on the block chain and the database. More...
 
class  LiveItemBoxData
 
class  LivePlayerData
 This is the data class that is used to store the PlayerData in the Cloud Database. Feel free to alter the included PlayerData class, but keep in mind it will revert to stock after you Update the SDK with a new version. More...
 
class  NFTData
 The base class for all entities that represent NFTs. More...
 
class  PlayerData
 This is a PlayerData class provided by the HocoSDK. You can use this to store data about your player or delete it if you make your own. More...
 
class  PlayerManager