HOCO Unity SDK 0.0.15-Alpha
A Web3 SDK provided by HoneyComb
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Class Hierarchy

Go to the graphical class hierarchy

This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 12]
 CAttribute
 CAssetPathAttribute
 CBaseStats
 CPrimaryStatsThe Primary Stats for the game world
 CSecondaryStatsThe Secondary Stats for the game world that are calculated from the Primary Stats
 CCellPosition
 CCloudAPI< T >The Core Logic for interacting with the MongoDb Cloud Database
 CCloudAPISettings
 CEditorWindow
 CHocoSDKWindow
 CHocoSDKEditorSettings
 CItemBoxData
 CItemData
 CItemDataTest
 CItemStats
 CLiveCloudDataThis is the Base class for all LiveData objects that are used in Cloud Databases, you can inherit from this class to make your own Datatype. :O
 CLiveCellDataThe container for the live data of a cell that exists on the block chain and the database
 CLiveItemBoxData
 CLivePlayerDataThis is the data class that is used to store the PlayerData in the Cloud Database. Feel free to alter the included PlayerData class, but keep in mind it will revert to stock after you Update the SDK with a new version
 CMonoBehaviour
 CItemBox
 CPlayerManager
 CSingleton< T >
 CNFTDataThe base class for all entities that represent NFTs
 CCellDataA Cell is a point in worldspace that uses properties to define its Positio, Bounds and other features. The Cell is meant to be a persistant object that lives on the block chain as a NFT, but the data in this class can be used as metadata to allow the players to nteract with this persistant instance of a Cell
 CNFTMetadata
 CPlayerDataThis is a PlayerData class provided by the HocoSDK. You can use this to store data about your player or delete it if you make your own
 CPlayerDataTest
 CScriptableObject
 CScriptableSingleton< TObject >
 CScriptableSingleton< CloudAPIConfiguration >
 CCloudAPIConfigurationA type of ScriptableSingleton that holds the CloudAPISettings for the Cloud API. A ScriptableObject where you configure what server to use