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HOCO Unity SDK 0.0.15-Alpha
A Web3 SDK provided by HoneyComb
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The Secondary Stats for the game world that are calculated from the Primary Stats. More...
Public Member Functions | |
| SecondaryStats () | |
| SecondaryStats (Dictionary< string, float > stats) | |
Public Member Functions inherited from BaseStats | |
| BaseStats (Dictionary< string, float > stats) | |
| float | GetStat (string name) |
| void | SetStat (string name, float value) |
Static Public Attributes | |
| const float | k_healthRegenMultiplier = 10f |
| const string | k_healthRegenModifier = nameof(PrimaryStats.Endurance) |
| const float | k_maxHealthMultiplier = 5f |
| const string | k_maxHealthModifier = nameof(PrimaryStats.Endurance) |
Properties | |
| float | HealthRegen [get, set] |
| Use as the Base value for adding health over time to characters when out of combat. | |
| float | MaxHealth [get, set] |
| The max the Health can regen to from Healing Skills or HPS. | |
| float | ManaRegen [get, set] |
| Use as the Base value for adding mana over time to characters when out of combat. | |
| float | MaxMana [get, set] |
| The max the Mana can regen to. | |
| float | StaminaRegen [get, set] |
| Use as the Base value for adding stamina over time to characters when out of combat. | |
| float | MaxStamina [get, set] |
| The max the Stamina can regen to. | |
| float | CritChance [get, set] |
| Make this a value between 0 and 100 to rep a percentage. | |
| float | CritPower [get, set] |
| A Hard multiplier against output power for Damage Buffs and Healing. | |
Properties inherited from BaseStats | |
| Dictionary< string, float > | Stats = new Dictionary<string, float>() [get, protected set] |
The Secondary Stats for the game world that are calculated from the Primary Stats.
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References BaseStats.Stats.
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References BaseStats.Stats.
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getset |
Use as the Base value for adding health over time to characters when out of combat.
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getset |
The max the Health can regen to from Healing Skills or HPS.
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getset |
Use as the Base value for adding mana over time to characters when out of combat.
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getset |
The max the Mana can regen to.
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getset |
Use as the Base value for adding stamina over time to characters when out of combat.
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getset |
The max the Stamina can regen to.
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getset |
Make this a value between 0 and 100 to rep a percentage.
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getset |
A Hard multiplier against output power for Damage Buffs and Healing.