HOCO Unity SDK 0.0.15-Alpha
A Web3 SDK provided by HoneyComb
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Samples

LivePlayerData

PlayerData

    /**
    * \brief Create new <see cref="PlayerData"/> which will wrap the <see cref="PlayerData"/> into a <see cref="LivePlayerData"/> and store it in the Cloud Database.
    * \details This is how you would <see cref="Create(PlayerData)"/> new <see cref="PlayerData"/> in your Mongo Database.
    * \code{.cs}
    * var success = await Cloud.CloudBase<bool>.Create<PlayerData>(newPlayerData, k_storageKey);
    * if(success)                                                                    //Data was created and stored in Database, you can now invoke <see cref="GetFromPlayerAddress(string)"/> 
    *   Debug.Log("PlayerData Created!");                           //using the same <see cref="PlayerData.PlayerAddress"/> you just pushed to the Database
    * else //Creating Failed, No WAN, or bad config
    *   Debug.Log("PlayerData Failed to Create :(");
    * YourClass.YourMethod();
    * \endcode
    */